An april fools prank gone awry. Get a World of Starcraft mug for your sister Yasemin. A few days ago, Techland wrote about how Blizzard Entertainment asked YouTube to take down a video of a player-made Starcraft II MMO called World of Starcraft. Even though the MMO was made using Starcraft II's Galaxy Editor, an Blizzard Entertainment approved map creator that the company has encouraged users to toy around with in the past and create something new, the YouTube complaint said. 'World Of StarCraft' Dev Gets Invite To Blizzard HQ Adam Rosenberg You might have read in the past few days about Ryan Winzen and his 'World of StarCraft' MMO mod for ' StarCraft 2.'
World of StarcraftWorld Of Starcraft Download
So, hopefully in his sense, here are some facts: The Vivendi presentation lists in a table on slide 8 crossing 'product development per game' and 'Blizzard' a cost of 'over 50 million Euro' (about $65 million at todays rate). This has been interpreted as having been the cost of WoW, although I'm not quite sure whether this isn't the projected future cost of a similar MMO, based on a slightly lower cost for making WoW in the 25 to 50 million Euro range. Why do I think that it could be a projection for the future? Because it says under development time on the same table '2 to 4 years', which looks a lot more like a projection to me than a report of past performance.
Slide 12 lists 6.5 million customers, of which 4 million are 'East'. Slide 14 lists the different business models in the different countries, which shows how much less the 'East' customers pay: $3.72 for 60 hours in mainland China, $9.00 for the same in Taiwan.
Slide 14 talks about the lifecycle of a MMO, saying 'all other major MMORPG's are thriving 5 years after launch'. And obviously at least Vivendi knows how: 'Compelling new content is key'. I couldn't agree more, although I have my differences with Blizzard's lead developers what exactly 'compelling new content' is. (Hint: Naxxramas isn't). The slide after confirms the release date for the Burning Crusade expansion to be Q4 2006.
World Of Starcraft Download
So, hopefully in his sense, here are some facts: The Vivendi presentation lists in a table on slide 8 crossing 'product development per game' and 'Blizzard' a cost of 'over 50 million Euro' (about $65 million at todays rate). This has been interpreted as having been the cost of WoW, although I'm not quite sure whether this isn't the projected future cost of a similar MMO, based on a slightly lower cost for making WoW in the 25 to 50 million Euro range. Why do I think that it could be a projection for the future? Because it says under development time on the same table '2 to 4 years', which looks a lot more like a projection to me than a report of past performance.
Slide 12 lists 6.5 million customers, of which 4 million are 'East'. Slide 14 lists the different business models in the different countries, which shows how much less the 'East' customers pay: $3.72 for 60 hours in mainland China, $9.00 for the same in Taiwan.
Slide 14 talks about the lifecycle of a MMO, saying 'all other major MMORPG's are thriving 5 years after launch'. And obviously at least Vivendi knows how: 'Compelling new content is key'. I couldn't agree more, although I have my differences with Blizzard's lead developers what exactly 'compelling new content' is. (Hint: Naxxramas isn't). The slide after confirms the release date for the Burning Crusade expansion to be Q4 2006.
Slide 17 is interesting, as it talks about WoW marketing strategies. One future option: 'PC and equipment OEMs'. Wanna buy a PC with World of Warcraft pre-installed? At currently 6 GB footprint on the hard drive that isn't such a bad idea.
But the slide that caused all the uproar is slide 19. A simple table which has the three core franchises of Blizzard, Warcraft, Diablo, and Starcraft crossed with MMO, PC, and console games. And basically everything which isn't marked as existing, is marked as potential, including a Diablo or Starcraft MMO. Quote:'We are investing right now in developing new executions across multiple franchises . Put investments in place for numerous future Blizzard products . Due to long development cycles, for competitive reasons, we do not disclose releases far ahead of street date.'
My interpretation of that is that we *will* see World of Starcraft, but it hasn't even been started yet, and with a projected 2-4 year development cycle we won't see anything before 2010. Which is fine. There is no 'clash' or 'power struggle' between Vivendi and Blizzard. Vivendi just lists possibilities for the long term investment future, and Blizzard said that no other MMO is currently being worked on. While a Diablo MMO is also listed under 'potential', I think it is less likely, as it would be exactly the same genre as WoW. Starcraft is a safer bet. I think everybody is confident that Blizzard could make a better SciFi MMO than Star Wars Galaxies. But we also know that they can't do it fast. So I'll go on record with a prediction that somewhere in the period between 2010 and 2015 we will see a MMO developed by Blizzard based on the Starcraft franchise. And frankly, that isn't really exciting news, but more a statement of the obvious. So you can all calm down now, people.
- posted by Tobold @ 4:50 PM Permanent Link
Ryan Winzen put together an impressive video demo of a game he called World of StarCraft, using StarCraft 2 Install google chrome os on macbook air. 's modding tools. The video was passed around the various gaming blogs yesterday, and unfortunately it caught the eye of Activision Blizzard, who sent a cease and desist notice to YouTube, causing the video's deletion.
Razorsql 9 0 0 1. Keep in mind you can find many videos of the StarCraft 2 engine put to use to create all sorts of mods, some of them named for, or referencing, well-known properties. Unfortunately, by naming the mod in question World of StarCraft http://fsgnku.xtgem.com/Blog/__xtblog_entry/19204898-mac-pro-vpn#xt_blog. , Winzen tripped over two well-known Blizzard properties, including a product that may or may not be in production. Allow other devices to find your phone and transfer files. Even if Blizzard has no plans of creating a World of StarCraft game in the near future, the company apparently feels it's important to keep the name open and unencumbered by relationships to mods and fan-made projects. Imovie taking forever to load.
Winzen pleaded with Blizzard to allow him to continue to develop a game called World of StarCraft. He shows some heart, but his response seems a touch naive. 'I know it's hard to trust someone you've never met to piggyback on your own legacy. Let me assure you that I am in no way shape or form going to deliver anything less than complete perfection (edit: close to perfection),' he wrote on his forum. Picsart for android.
The poor guy just wants a chance to create one of the most wished-for games in the industry, dagnabbit! 'If you have a problem with what I am doing. or would like to talk about it. I'm all ears. But please don't send me some messenger with a cease and desist letter,' he wrote to Blizzard. Winzen claims the mod 'holds possibilities' for both himself and the developer behind World of WarCraft. 'Furthermore, if you like this idea and would be willing to grant me a seal of approval to continue. that would be wonderful. I won't let you down.'
Starcraft Mmo
We have a feeling that if Blizzard was interested in making a World of StarCraft Slots and stuff. game, the company would use its vast resources to create something it could then charge players $15 a month to play, making a rather large fortune for themselves and the shareholders.